POV-Ray : Newsgroups : povray.advanced-users : BSSRDF : Re: BSSRDF Server Time
28 Jul 2024 18:12:01 EDT (-0400)
  Re: BSSRDF  
From: Christoph Hormann
Date: 11 Sep 2004 15:00:02
Message: <chvhs4$vp1$1@chho.imagico.de>
Patrick Elliott wrote:
> 
> Speaking of reality.. There is 'the right way' and there is the 
> 'practical way'. Sometimes it simply isn't practical to do things the 
> 'right' way. A good example would be using an organic model design by 
> someone else. There is no 'practical' way to make sure that the model is 
> solid, especially if you used it for animation, where each frame runs the 
> risk of added unexpected holes in the object. Media cannot function with 
> such uncertainty to produce subsurface scattering. [...]

What makes you think that a dedicated subsurface scattering feature 
(which in any case is an approximation of scattering media simulation) 
would lead to good results where media does not?

Christoph

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